✔ 最佳答案
There are three solutions to the Reapers.
1. Destroy them, but realize that some time in the future it is likely that synthetics and organics will go to war again. (Or at least that's what the Reapers believe.) This ending destroys the mass relay network, EDI, and the Geth. This is the only ending Sheppard can survive, but only if your military is high enough.
2. Control them. This kills Sheppard, but him/her consciousness takes control of the Reapers and they fly off.
3. Synthesis. Make everyone a combination of synthetic and organic components. This negates the purpose of the Reapers and they fly off. This ending also kills Sheppard AND destroys the mass relays.
I think one of the things that really annoyed people was that the ONLY thing that modifies the endings is the effective military strength. A total paragon can chose to control the reapers a total renegade can destroy them (though the game presents the options the other way around.) Every decision you have made in this game and the ones previous have impact only through your military score.
The other thing is that the ending is very short and very vague.
1. The Crucible (the superweapon doing this) fires up, displaying the color of your choice.
2. The reapers on Earth either blow-up of fly off.
3. The Normandy-2 crashing on an alien planet.
4. Joker and your favorite crew-members get off the ship.
5. And finally one scene at the end of an old man telling a child a story about 'the Shepard.'
The ONLY thing that impacts those decisions is your level of military strength and final choice, and even then the differences are fairly minor. You have no idea what happens to your crew, trapped on alien world with a destroyed star ship, what happens to the galaxy, what happened to your companions on the final mission, or what happens to the critically wounded Sheppard if you take the only option that allows him/her to survive.