9i.
intersects with x-axis, => put y = 0 into y = 4k^x
you finally cannot find any intersection with x-axis
intersects with y-axis, => put x = 0 into y = 4k^x
you finally can find the intersection point (0,4) with y-axis.
9ii.
y = 4k^x
y = 20k^2
4k^x = 20k^2
k^x = 5k^2
logk (k^x) = logk (5k^2)
x logk k = logk 5 + logk (k^2)
x logk k = logk 5 + 2 logk k
x = logk 5 + 2
9iiia.
when x = 0 => y = 4k^0 = 4
when x = 1/2 => y = 4k^(1/2) or 4sqrt(k)
when x = 1 => y = 4k^1 = 4k
by trapezium rule
Int0>1 [4k^x] dx (imagine it is the area bounded by y=4k^x and x-axis from x=0 to x=1)
= (1/2)[4+4sqrt(k)]/2 + (1/2)[4sqrt(k)+4k]/2
= [1+sqrt(k)] + [sqrt(k)+k]
= 1 + 2sqrt(k) + k
= [1 + sqrt(k)]^2