✔ 最佳答案
Earned potential can be obtained by standing away from a safe zone in a Bounty world or PvP world, at a rate of 25% per 30 minutes in a hotzone, and 10% per 30 minutes in a coolzone, when risking at least 25,000 coins in Free-to-play or 75,000 coins in pay-to-play. Note that this doesn't necessarily have to be all at once, you can hop in and out of the safezone without the 30 minute timer resetting. Only full minutes (60 seconds) will be counted towards the 30 minute timer though. Items kept on death do not count towards the risk.
Having a high Earned Potential is extremely helpful for receiving Ancient artefacts that were released in the 16 June 2009 update. Artefacts can be sold to Mandrith in Edgeville bank or Nastroth in Lumbridge castle courtyard for up to 5 million coins.
If you kill someone that has enough risk and you have enough risk, then your earning potential will drop because you killed some one. If you kill someone that doesn't have the requirements, the drops are not as good and you don't lose earning potential. If you teleport away from a battle, you'll lose 7% of you earning potential.
The PvP worlds and the Bounty worlds have had increased amount of players standing/afk-ing while having a risk to increase their Earning potential. It is very popular to do this in Falador since it is one of the three possible respawn points.
An additional tactic is to use a BH+1 world, holding a single treasure trail item (high value, low keep precedence) and a single thrown weapon in autoretaliate, F2P may be able to do this using a trimmed mage piece and the exact runes for a single spell cast, on autocast. The idea is that until attacked, the expensive item is at risk, and then by autoretaliate, the player discards the item of lower value but higher keep precedence.
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