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Hard sound effect:appear on screen, such as door slams, weapons firing, and cars driving by
Background sound effect:sounds that do not explicitly synchronize with the picture, but indicate setting to the audience, such as forest sounds, the buzzing of fluorescent lights, and car interiors. The sound of people talking in the background is also considered a "BG," but only if the speaker is unintelligible and the language is unrecognizable (this is known as walla).
Foley sound effect:sounds that synchronize on screen, and require the expertise of a foley artist to record properly. Footsteps, the movement of hand props, and the rustling of cloth are common foley units
Design sound effect:sounds that do not normally occur in nature, or are impossible to record in nature. These sounds are used to suggest futuristic technology, or are used in a musical fashion to create an emotional mood.