Burnout
Burnout is a series of high-speed racing games for the PlayStation 2, Xbox, Xbox 360 and GameCube game consoles. The game series was developed by Criterion Games and published by Acclaim and later EA Games. Burnout and Burnout 2: Point of Impact drew critical acclaim and a large fanbase in Europe, however it was not until the release of Burnout 3: Takedown that American gamers took to the series.
Gameplay
The Burnout series is well known for its emphasis on aggressive driving and high sense of speed. In-race rewards are given to the player if they take risks such as driving towards oncoming traffic or deliberately attempting to make their opponents crash. In Burnout 3: Takedown the latter action, referred to in game as "Takedowns", was showcased extensively and gave perhaps the most extensive rewards when successfully performed.
It was not the racing element of the game but the slow motion replays of crashes that show the cars being deformed realistically that brought Burnout to the attention of the public. Criterion picked up on this and introduced a special "Crash Mode" as part of Burnout 2. In this mode players are instructed to cause as much damage as possible by crashing their vehicle into traffic in a specially designed level featuring "crash junctions", areas where a large amount of vehicles are passing by (such as a highway). It also introduced a Pursuit mode, where the player drives a special police car and must chase down a speeding racer and stop them before the race course ends. This mode was discontinued due to it not fitting in with the series, but was in Burnout Legends
The takedown element of Burnout 3: Takedown is what differentiates it from other racing games. It is an essential strategy for winning races, especially in single player. There is also a "road rage" mode in which the object is to takedown as many opponents as possible. Burnout Revenge was announced on August 29, 2006 for Xbox 360 and PlayStation 3. Burnout Dominator was announced on December 5, 2006, only to be released for the PlayStation 2 and the PlayStation Portable and doesn't include the crash mode.
Burnout Paradise was announced on August 29, 2006, for the Xbox 360 and PlayStation 3. This new Burnout game has some new features such as its open world gameplay where you can explore Paradise City at your leisure and race whenever you want once you get to race starting areas called "intersections". It also introduces a feature called "mugshot" where, using the Xbox Live Vision camera, it takes a "mugshot" of your opponent once you take them down.
A very predominant Burnout trademark is the series' collection of race tracks. For every one of the series' games, each track is based on a real-world location:
[edit] Cars
Burnout originally featured a small collection of cars, including the small Compact, The Saloon, the Pickup and the Muscle (based on the Dodge Viper). This collection grew in Burnout 2 to include cars such as the Oval racer, the Cop Car, The Classic (Based on an old Cadillac), The Gangster and the Hot Rod. As You progressed, these cars would become available. Once Burnout 3: Takedown was released, the original cars were no longer used, with the exception of the Custom Coupe Ultimate, a Lime Green Coupe that was one of the ultimate cars in Burnout 2 that is obtained by getting a gold medal in all crash events. The same happened in Burnout: Revenge where the car collection was entirely new.
2007-08-27 15:01:08 補充:
http://en.wikipedia.org/wiki/Burnout_%28series%29