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RollerCoaster Tycoon 2
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Developer(s) Chris Sawyer Publisher(s) Infogrames Interactive Designer(s) Chris Sawyer Release date(s) October 15, 2002 Genre(s) Strategy, Simulation Mode(s) Single player Rating(s) ESRB: Everyone Platform(s) Windows Media CD-ROM RollerCoaster Tycoon 2 is a simulation computer game that simulates theme park management. Developed by Chris Sawyer and published by Infogrames, the game was released on October 15, 2002. It is the sequel to RollerCoaster Tycoon and is the second game in the RollerCoaster Tycoon series. It was followed by RollerCoaster Tycoon 3.
Contents [hide] 1 Gameplay2 Reception3 Expansion packs4 External links
[edit] Gameplay
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Badly managed parks will result in guests leaving and a decreased park rating. The premise of the game is to complete scenarios by successfully building and maintaining theme parks. Players can choose many roller coaster types and can also build other rides. The player can also build their own roller coaster. Furthermore, the player can modify the land and theme of the park. Players must also satisfy the needs of the visitors by building food stalls, drink stands, bathrooms, souvenir shops, and facilities, like ATMS, information kiosks, and more. Players must balance their budget in their expenses and income.
One of the most notable differences from the original game is that RollerCoaster Tycoon 2 features a more robust system for building structures. In the original game(expansion packs only), the player could create large buildings by raising the terrain in blocks and then painting in wall textures, roof tiles, and windows on the the cliffs. In RollerCoaster Tycoon 2, the player can create buildings by laying each piece of wall and roof pieces individually. To make constructing buildings easier, the player can lock the position of a wall or roof piece by holding the SHIFT key and moving the mouse up and down to adjust the height. The CTRL key can be held down to lock in the height of a piece. These changes gave the player much greater flexibility when it came to constructing buildings.
One feature that proved to be quite popular was the addition of a feature that allows players to import and use user-created scenery items. Another popular inclusion was a scenario editor. Players can select an objective with no time restraints and no money restraints, creating a primitive sandbox mode. The game is also licensed by Six Flags to include scenarios based on five of their real parks. Furthermore, many popular rides in Six Flags theme parks can be used in RollerCoaster Tycoon 2 but not edited. The game also contains a variety of new themes and music for attractions. Players can also view park guest status, as well as rename and track guests, by clicking on them.
Unlike the original RollerCoaster Tycoon, where the player had to complete currently available scenarios to unlock new scenarios, all of the scenarios in RollerCoaster Tycoon 2 are available from the start. In this title, scenarios are divided into five folder tabs (Beginner Parks, Challenging Parks, Expert parks, "Real" parks, and Other Parks) according to their difficulty and content. The "Real" parks folder tab contains five real-life Six Flags parks with many attractions already built, and the "Other" folder with empty versions of each of the Six Flags parks. When creating a scenario, the player can save the scenario in any of the five folder categories.
As with the previous game, players can upload their saved track designs onto the "ride exchange." Track designs from RollerCoaster Tycoon and RollerCoaster Tycoon 2 could later be exported into RollerCoaster Tycoon 3 (which would render the tracks in 3D for the first time).