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Flash memory is a form of non-volatile computer memory that can be electrically erased and reprogrammed. It is a technology that is primarily used in memory cards. Unlike EEPROM, it is erased and programmed in blocks consisting of multiple locations (in early flash the entire chip had to be erased at once). Flash memory costs far less than EEPROM and therefore has become the dominant technology wherever a significant amount of non-volatile, solid-state storage is needed. Examples of applications include digital audio players, digital cameras and mobile phones. Flash memory is also used in USB flash drives (thumb drives, handy drive), which are used for general storage and transfer of data between computers. It has also gained some popularity in the gaming market, where it is often used instead of EEPROMs or battery-powered SRAM for game save data.
Random access memory (usually known by its acronym, RAM) is a type of data store used in computers that allows the stored data to be accessed in any order — that is, at random, not just in sequence. In contrast, other types of memory devices (such as magnetic tapes, disks, and drums) can access data on the storage medium only in a predetermined order due to constraints in their mechanical design.
Generally, RAM in a computer is considered main memory or primary storage: the working area used for loading, displaying and manipulating applications and data. This type of RAM is usually in the form of integrated circuits (ICs). These are commonly called memory sticks or RAM sticks because they are manufactured as small circuit boards with plastic packaging and are about the size of a few sticks of chewing gum. Most personal computers have slots for adding and replacing memory sticks.
Most RAM can be both written to and read from, so "RAM" is often used interchangeably with "read-write memory." In this sense, RAM is the "opposite" of ROM, but in a more true sense, of sequential access memory.